Kind: captions Language: en but get back to the standardization we are standardizing C++ under iso rules which are very open process people come in there's no requirements for education or experience the start develop c++ and there's a hope when was the first standard established what is that like the iso standard is there committee that you're referring to she was a group of people what it was that like how often do you meet what's the disguise I'll try and explain that so sometime in early 1989 two people one from IBM one from HP turned up in my office and told me I would like to standardize C++ this was a new idea to me and I pointed out that it wasn't finished yet it wasn't ready for former standardization and such and they say no be honest I've gotten it you you really want to do this our organizations depend on C++ we cannot depend on something that's owned by another corporation that might be a competitor of course we could rely on you but you might get run over by a boss right the old really needs to get this out new it has to be standardized under formal rules and we are going to standardize it under ISO rules and you really want to be part of it because basically otherwise we'll do it ourselves and we know you can do it better so through a combination of arm-twisting and flattery Carolus started so in late in late 89 there was a meeting in DC at the actually no it was not ISO then it was an see the American National Standards were doing we met there we were lectured on the rules of how to do when ANSI standard there was about 25 of us there which apparently was a new record for that kind of meeting and some of the old see guys that it's been standardizing see was there so we got some expertise in so the way this works is that it's an open process anybody can consign up if they pay the minimal fee which is about a thousand dollars still less then just a little bit more now and I think it's twelve hundred and eighty dollars it's not it's not going to kill you and we have three meetings a year this is fairly standard we tried two meetings a year for a couple years that didn't work too well so three week three one-week meetings a year and you meet and you have taken meet technical discussions and then you bring proposals forward for votes the votes are done one person per one vote per organization so you can't have say IBM come in with 10 people and dominate things that's not allowed and these organizations that extends to the UC bus bus is yes this is basic all individuals or individuals I mean it's uh it's a bunch of people in a room deciding the design of a language based on which a lot of the world's systems run right well I think most people would agree it's better than if I decided it or better than if a single organization like agency decides it I don't know if everyone agrees to that by the way bureaucracies have their critics - yes they there that the standardization is not pleasant it's it's it's horrifying like democracy what we exactly as Churchill says democracy is the worst way except for or the others right and it's about say the same reform of standardization but anyway so we meet and we we have these votes and that determines what the standard is a couple of years later we extended this so it became worldwide we have standout of organizations that are active in currently 15 to 20 countries and another fifteen to twenty are sort of looking and and voting based on the rest of the work on it and we meet three times a year next week I'll be in Cologne Germany spending a week doing standardization and we'll vote out the committee draft or C++ 20 which goes to the national standards committees for comments and requests for changes improvements then we do that and there's a second set of votes where hopefully everybody votes in favor this has happened several times first time we finished we started in the first technical meeting was in 1990 the last was in 98 we voted it out that was suspended that people used till 11:00 or little bit past 11:00 and was an international standard all the countries voted in favor it took longer with 11 I'll mention why but all the nations voted in favor and we work on the basis of consensus that is we do not want something that passes 6040 because then we're going to get dialects and opponents and people complain too much they don't complain so much but basically it has no real effect the standards has been obeyed they have been working to make it easier to use many compilers many computers and all of that kind of stuff and so the first the the traditional with ISO standards to take ten years we did the first one in eight brilliant and we thought we were going to do the next one and six because now we're good at it right it took 13 yeah it was named o X it was named Oh X hoping that you would at least get it in within the single within the arts the single day I thought we would get yeah I thought would gets six seven or eight the confidence of youth yes right well the point is that this was sort of like a second system effect that is we now knew how to do it and so we're going to do it much better and we've got more ambitious ambition and it took longer furthermore there is this tendency because it's a ten year cycle boy age doesn't matter just before you're about to ship somebody has a bright idea yeah and so we really really must get that in we did that successfully with the STL we got the the standard libraries all the STL stuff that that I basically I think it saved C++ it was beautiful yes and then people tried it with other things and it didn't work so well they got things in but it wasn't as dramatic and it took longer and longer and longer so after C++ 11 which was a huge improvement and what basically what most people are using today we decided ever again and so how do you avoid those slips and the answer is that you shipped more often so that if you if you if you have a slip on the 10-year cycle by the time you know it's a slip there's 11 years till you get it yeah now with a three year cycle there is about three or four years till you get it like the delay between feature freeze and shipping so you always get one or two years more and so we shipped 14 on time we shipped 17 on time and we ship we will ship 20 on time it's it'll happen and furthermore this allow this gives a predictability that allows the implementers the compiler implementers the library implementers to they have a target deliver on it 11 took two years for most compilers were good enough 14 most compilers were actually getting pretty good in 14 17 everybody shipped in 17 well we are going to have at least almost everybody's ship almost everything in 20 and I know this because they're shipping in nineteen predictably this is good delivery on time is good and so yeah that's great tell us how it works you