Transcript
hbtuHtrViPo • Garry Kasparov: IBM Deep Blue, AlphaZero, and the Limits of AI in Open Systems | AI Podcast Clips
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Kind: captions Language: en your loss to IBM d blue in 1997 in my eyes that is one of the most seminal moments in the history again I apologize for being romanticized in the notion but in the history of our civilization because humans as the civilizations for century saw chess as you know the peak of what man can accomplish of intellectual mastery right and that moment when a machine could beat a human being was inspiring to just an entire anyone who cares about science innovation the entire generation of AI researchers and yet to you that laws at least if reading her face was seemed like a tragedy extremely painful you said physically painful why when you look back at your psychology that lost why was it so painful well you're not able to see the seminal nature of that moment Oh or was that exactly why was that powerful as I already said losing was painful physically passing and the match I lost in 1997 was not the first match I lost to a machine he knows the first match I lost period yes that's oh it's right yeah that makes all the difference to me yes first time I lost it's just now I lost and the reason I was so angry that I just you know I had suspicions that my loss was not just the result of my bad play yes SoDo I played quite poorly you know just when you started looking at the games today I made tons of mistakes but you know I had all weasels to believe that you know there were other other factors that had nothing to do with the game of chess and as well I was angry but look it was 22 years ago it's what under the bridge we can analyze this match and this was everything you said I agree it was probably one exception is that considering chess you know as the sort of as a pinnacle of intellectual activities without mistake because you know we just thought oh it's a it's a game of the highest intellect and I just you know you have to be so you know intelligent and as you could see things that you know the or the ordinary ordinary mortals could not see it's a game and all machines had to do with this game is just to make fewer mistakes not to solve the game because the game cannot be solved according to Shannon the number of legal moves is ten to the 46 power too many zeros so just any computer to finish the job you know in in in in next few billion years but it doesn't have to it's all about making fewer mistakes and I think that's the this match actually and what's happened afterwards with other games with go with shogi with video games it's a demonstration that it's the machines will always beat humans in what I call closed systems the moment you build a closed system no matter how this system is called chess go froggie daughter machines will prevail simply because they will bring down number of mistakes machines don't have to solve it they just have to it's the way they outplay us it's not by just being more intelligent it's just by by doing something else but eventually it's just it's capitalized even our mistakes when you look at the chess machines ratings today in compare compare this to Magnus Carlsen is the same as comparing Ferrari to Hussein bald it's the the gap is is I mean by chess standards is insane thirty four thirty five hundred to twenty eight hundred twenty twenty eight twenty eight fifteen man knows it's like difference between macros a nap and an ordinary player from an open international tournament it's not because machine understands better than that of course but simply because it's steady machine has steady hand and I think that is what we we look we we we have to learn from 1997 experience and from further encounters with computers and sort of the the current state state of affairs was alpha zero you beating other machines the idea that we can compete with computers in so-called intellectual fields it's it was wrong from the very beginning it's just it's by the way in 1997 match was not the first victory of machines over our Grand Master's remastered yeah no actually it's I played against first decent chess computers from late from late 80s so I played with the prototype of deep blue called deep thought in 1989 to rapid chess games in New York I want handily those games we played against new chess engines like Fritz and other programs and then it Steve was Israeli problem jr. that appeared in yeah so there were several problems I you know I lost few games and blitz I lost one match against the computer chess engine 1994 rapid chess so I lost one game 2d blue in 1996 match the manner the match I want some people you know tend to forget about it that I want the first patch yes but it's it's we we made a very important psychological mistake thinking that the reason we lost blitz matches five five minutes games the reason we lost some of the rapid chess matches twenty five minutes just because we didn't have enough time if you play a longer match we will not make the same mistake nonsense so this yeah we had more time but we still make mistakes and machine also has more time and machines machine will always you know I will always be stayed in consistent compared to humans instabilities and inconsistencies and today we are the point were yes nobody talks about you know she was playing his machines machines can offer handicap to to two top players still you know uh will will will be favoring I think we're just learning that is it's it's no longer human versus machines it's about human working with machines that's what I recognized in 1998 just after leaking my rooms and spending one year in just you know ruminating Saudi so what happened at in this match and I knew that though we still could play against the machines I had two more matches in 2003 playing both a deep freeze and deep jr. both matches and it has a tie mm-hmm though these machines were not weaker at least I probably stronger than D blue and by the way today just app on your mobile phone is probably stronger than the bloomin dip I'm not speaking about chess engines that are so much superior and by the way when you analyze games who played against the blue 90 97 on your chess engine they'll be laughing yeah so this is and it's also shows that's how it just changed because chess commentators they look at some of our games like game for Game five now you asked stockfish you asked Houdini you asked Commodore all the leading chess engines yeah within 30 seconds they will show you how many mistakes booze Gary and Dee Bloo made in the game that was from Pettitte as the as a great chess match in 1997 well okay so you've made an interesting if you can untangle that comment so now in retrospect it was a mistake to see chess as the peak of human intellect nevertheless that was done for centuries so even in Europe because you know you moved to the Far East they will go - Wragge games again I guess some of the games like you look our board games yes yes yeah so if I push back a little bit so now you say that okay but it was a mistake to see chess as the epitome and now and then now there's other things maybe like language that conversation like some of the things that in your view is still way out of reach of computers but inside humans do you think can you talk about what those things might be and do you think just like chess that might fall soon with the same set of approaches if you look at alpha zero the same kind of learning approaches as the machines grow in size no it's talking about the growing in size it's about again it's a understanding the difference between closed system and open-ended system so you think that key difference so the board games are closed in terms of the rules that they actions the state space everything is just constrained you think once you open it the machines are lost not lost but again the effectiveness is very different because machine does not understand the moment it's reaching the territory of diminishing returns hmm it's the simply put it in a different way machine doesn't know how to ask right questions it can ask questions but it will never tell you which questions are relevant so this D it's like a body it's the it's a direction so these it's I think it's in human relations we have to consider so our role and people many people feel uncomfortable that is the territory that that belongs to us is is shrinking I'm saying so what you know is this is eventually will belong to the last few decimal points but it's like having so very powerful gun that's and and and and all you can do there is slightly you know alter direction of the bullet maybe you know point one the degree of this angle but that means a mile away 10 meters of targets so so that's we have to recognize that is a certain unique human qualities that machines in the foreseeable future will not be able to reproduce and and the effectiveness of this cooperation collaboration depends on our understanding what exactly we can bring into the game so the greatest danger is when we try to interfere with machines superior knowledge so that's why I always say that sometimes you'd rather have by reading these systrace pictures in radiology you may probably prefer an experienced nurse then rather than having top professor because she will not try to interfere with machines understanding so this it's very important to know that if machines knows how to do better things in 95% 96% of territory we should not touch it because it's it's it happened we it's like in chess recognize they they do better see where we can make the difference you mentioned alpha 0 0 it's a it's actually a first step into what you may call AI because everything that's being called AI today is just it's it's it's one or another variation of what Claude Shannon characterized as a brute force it's a type a machine whether it's deep blue whether it's what's in it and all these the modern technologies that are being competitors as AI it's still good force it's the all video its they do optimization it's this they are you know they they keep you know improving the way to process human generated data now alpha zero is is the first step towards you know machine produced knowledge yes which is why what by the way is quite ironic that the first company that jumped on that was IBM oh it's in backgammon interesting in that agreement yes you just you should you should you should look at IBM is this it's a new gammon it's the it's the he's still working IBM they had in early 90s it says it's the it's in the program that played in all the alpha zero type so just trying to come up with own strategies but because of success of the blue this project had not abandoned but just you know it's it's it wasn't was put on call and now it just you know it's it's it's you know it's every talks about about this T the machines generated knowledge so as revolutionary and it is but there's still you know many open-ended questions yes alpha 0 generates its own data many ideas that alpha 0 generating chess work quite intriguing so I I looked at these games with not just with interest but with no it was quite exciting to learn how machine could actually you know juggle all the pieces and just play positions with a broken material balance sacrificing material always being ahead of other programs you know one or two moves ahead by by foreseeing the consequence not over calculating because machines other machines were at least as powerful in calculating but it's having this unique knowledge based on discovered patterns after playing 60 million games almost something like feels like intuition exactly but there's one problem yeah now the simple question if if alpha zero faces superior point let's say another powerful computer accompanied by human who could help just to discover certain problems because I already I look at many alpha zero games I visited their lab spoke to demis hassabis and his team and I I know that certain witnesses there now if these witness are exposed then question is how many games we'll take for alpha zero to correct it the answer is hundreds of thousands even if it keeps losing it it's just because the whole system is based yes so it's now imagine services you can have a human by just making few tweaks so humans are still more flexible and and as long as we recognize what is what is our raw where we can play sort of so the most valuable part in this collaboration so it's it will help us to understand what are the next steps in human machine collaboration you